add multicore management (= multithread)
It’s done. I’m testing this now with (fabulous) results on my machine, cuting up time by -40% or so. This improvement will be probably included for free in the next subversion (1.05?)
Hi note that the sculpting is done by one core. The interface and the 3d model display that deals with Directx is done on another core.
So today you have a "multicore with 2 cores only" software ;-)
Here I mean sculpting with more cores. Splitting the sculpting job and only this one. So it goes faster.
This mean reworking a lot of functions as it's not an obvious task to pilot.
On my side I really thing this has to be done. But it will take time. Please vote if you want to prioritise that?